come to the woods for here is rest
only the gods are real
“She does not know where any tale waits
before it’s told. (No more do I.)
But forty thieves sounds good, so forty
thieves it is. She prays she’s bought
another clutch of days.

We save our lives in such unlikely ways.” 
elegantwolves:

by Chris-the-falconer

elegantwolves:

by Chris-the-falconer

monkeycv:

Leopard Taxidermy.

monkeycv:

Leopard Taxidermy.

superbnature:

The Epic Fight by Kordan http://ift.tt/1r4Pp6j

superbnature:

The Epic Fight by Kordan http://ift.tt/1r4Pp6j

anabotti:

Iconic

telapathetic:

the floor is a shelf for everything

legs-are-just-for-show:

replaying the same level in a video game for the hundredth time

image

malformalady:

Headstone in a pet cemetery near Boulder City, Nevada

malformalady:

Headstone in a pet cemetery near Boulder City, Nevada

unicornkitsune:

Saw this awesome piebald deer mount at the science center. #deer #taxidermy #nature #animals #deadanimals

unicornkitsune:

Saw this awesome piebald deer mount at the science center. #deer #taxidermy #nature #animals #deadanimals

bhunivelzes:

… Okay, Bioshock 2 technically but. 

Deco Devolution: The Art of BioShock 2 - The Citizens of Rapture

The citizens of Rapture make BioShock what it is: They are not nameless, faceless enemies but people that once had dreams that went horribly awry.

Once again, much love for the art direction of the game but even more love for the sheer amount of thought they put into the Splicers. The fact that they thought of Rapture and its inhabitants before the games, and put that thought into the designs is incredibly cool to me. 

Not just the visual designs either; listening to the Splicers audio files tells a lot about how they were before splicing and, while they are incredibly exaggerated, they’re also not just bland archetypal ‘characters’. They took the archetype and just twisted it into little knots. And from that, made legitimately disturbing ‘enemies’.


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